Warzone 2100 Strategy by Design
In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.
The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
If you want to arrange online games, you might want to use our online chat room!
Experienced users can also enter this chat room by visiting #warzone2100-games in FreeNode with an IRC client.
The 3.1 series is the first based on the new netcode, with new terrain renderer and many other changes.
Configuration uses a new directory, if you want to use old mods/maps/savegames, you need to copy them. Note that savegames from 2.3 and 3.0 are incompatible, only those from newer master snapshots might still work. For mods it depends on what they do, don't expect old mods to work either.
2.3 is now officially unsupported.
New year, new master snapshot.
Again lots of changes since the last snapshot. This one will hopefully lead to a 3.1 release soon (yes, we'll skip 3.0, since things are quite different than in the 3.0 betas). For one thing, window and input is by default handled by SDL again, hopefully solving Qt-related performance problems some people were seeing. The lobby login support is gone again for now, since unfortunately nobody had time to fix some outstanding issues.
Also, thanks to Emdek who played through it and tested fixes, the campaign should be completable now. And there is support for stored templates, where you can save a unit design, and it'll appear in your build menu automatically once all required research is done.
New master snapshot. Took a bit longer than the last one, but has a lot more changes as well.
For one, the old fallback for teamcolours with OpenGL 1.4+ was included again. The main target is still OpenGL 2.0, but at least it now runs on older hardware, and you can actually tell friends and foes apart. Also some work on walls and blueprints, see the changelog for details.
If you do not understand English, there are fan sites available in other languages:
Deutsch (German) | Русский (Russian) | Polski (Polish) | 中文 (Chinese)